Ahead of the tournament, all teams will develop their individual robot based on the LEGO®Mindstorms (RCX, NXT, EV3). The robot designed and programmed by the team is supposed to solve autonomously a set of missions on the FLL Tournament Table. At the tournament day each team gets 2½ minutes (150 seconds) to manage as many tricky missions as possible.
FIRST® LEGO® League is more than robots! Teams are preparing 4 categories for the tournament: Robot Game, Robot Design, Research Project and Teamwork.
What exactly has to be done within the FLL categories? Find it out in our mini series "Expert interviews on FLL". The two experts Tim and Viviana are - among other things - explaining:
... what exactly the Robot Game is.
... how the Robot Game is conducted on a tournament.
... what's up with a strategy on the playing field.
... how to prepare for the tournament.
FIRST® LEGO® League is more than robots! Teams are preparing 4 categories for the tournament: Robot Game, Robot Design, Research Project and Teamwork.
What exactly has to be done within the FLL categories? Find it out in our mini series "Expert interviews on FLL". The two experts Tim and Viviana are - among other things - explaining:
... what exactly the Robot Game is.
... how the Robot Game is conducted on a tournament.
... what's up with a strategy on the playing field.
... how to prepare for the tournament.
Our Tips:
- Create a plan (psuedo code) of the path that you want your robot to take before programming
- Get experience with the new pieces by building random robots or robots with instructions before the challenge is released
- Ask all your questions about the field before the matches begin to the referees
- The tables at the matches are different than home tables so check to see if color values or distance values still fit the fields (each field is also different so check if it works for each table and side of the table that you are competing at)
- Meet with the team that you are competing with before the game begins to see if they plan to do the center piece between the two tables in the match
- Look at other robots and learn from their mechanisms
- Ask other teams about their code and design and see if you could improve your design based on what you learn